Madden NFL 11, hit store shelves August 10th, 2010. For this project I ran three separate teams. The first development team was responsible for a handful of server-driven features: the port of Madden Ultimate Team (MUT) from Madden 10, a new online scouting feature, and moving the coin economy out of MUT and into the whole game.
The second development team I worked with was the Madden Server Team. They were responsible for the server-side implementation of the features mentioned above as well as making sure we are ready for the millions of players that are going to hit our servers.
Finally, I led a small group that made the Madden NFL 11 Demo, which became available on Xbox 360 Marketplace and Sony PS3 Store on July 27th, 2010. This is the most fully featured demo we’ve ever released. For the first time you will be able to play with five-minute quarters while it showcases the new Gameflow feature as well as allow the user to create a game plan.
Simpler. Quicker. Deeper.
From 350 plays down to 1. An all-new playcalling system automatically selects the best play based on authentic NFL game plans. Add a new level of strategy by creating custom game plans of your own.
Play games in half the time. Spend less time in the huddle and more time on the field as you experience all the drama of a full game in as little as 30 minutes.
Fewer buttons, more moves. Perform jaw-dropping moves using only the analog sticks thanks to a more intuitive control scheme and all-new animations.
Play as a team. Play up to 3 vs. 3 in an all-new online co-op mode, as each teammate controls a set of skill players.
See it. Hear it. Feel it. Gus Johnson joins Chris Collinsworth in the booth adding a new level of excitement to every game. A revamped audio presentation features custom stadium chants that put you in the middle of your favorite NFL stadium.
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