About

Bio

It all started with a fascination with Dungeons and Dragons and the role playing computer game Ultima back in the 1980′s. A Commodore 64, a 300 baud modem, and BBS administration led to seeking a Computer Science degree at the University of Texas in the 1990′s. A desire to be part of the industry he was fascinated with as a child, led to a 16-year career in the video game industry.

From Software Engineer to Producer to Development Director, I’ve worked on a variety of titles like the critically acclaimed real-time strategy games series, Close Combat, first-person shooter, Section 8, and top-selling sports franchise, Madden NFL Football.

Currently, I’m a Development Director for EA SPORTS working on Madden for iOS and Android.

Latest Game

ncaa14_cover

My latest game, NCAA Football 14 came out on July 9th, 2013. Believe me this is the best NCAA Football yet and I’m very proud of the product we have this year. This was my second year as Lead Producer on the project and I think we really addressed the complaints from the fans out there for this product. Great gameplay with the Infinity Engine 2 that has been refined from what Madden released last year. The Force Impact system allows you to see physic impulses applied when you truck through the line or plunge for that first down. The Option Game is the most fun it has been in years. If you were intimidated by the Option in the past, we call out which defensive players you should be watching in order to make the right decision. It takes some practice, but once you get it, it’s a lot of fun. We’ve created new and overhauled a ton of sequences between plays so that the game looks fresh and new. There’s a pre-game “music video” so that the tradition run-outs that you used to button through all the time, are presented quickly and differently. There’s a new halftime show with Rece Davis and David Pollack that’s entertaining and you don’t want to  button through so that you can hear what they say about your in-game performance. I’m also proud that we have added Ultimate Team. I was the Development Director when we brought Ultimate Team to Madden, so I was pushing it hard for NCAA Football. Once we figured out that the NFLPA was the best way to go for a bulk of the players, it all fell into place. With the addition of Head-to-Head Seasons in there, it’s going to be a lot of fun. Finally, there’s Dynasty. The changes we made to Dynasty this year are awesome. Previously “the phone call” aspect of Recruiting was getting old and laborious. This has all been streamlined with points that you allocate to each of the players you are trying to recruit. We’ve also added an RPG element to being a coach. You can various “Coach Skills” as you move up in level. All-in-all. This is by far the best NCAA Football to date. I think it’s one of the best football games ever.

Games

To see a list of the games I’ve worked on visit my Games Page.